Demo video of new conceptual game 'levelHead' by Julian Oliver.
Using tilt motions, the player moves a character through rooms that appear inside one of several cubes on a table. Each room is logically connected by a series of doors, though some doors lead nowhere (they are traps).
The player has 2 minutes to find the exit of each cube, leading the character into the entrance of the next..
Work is also being done to use invisible markers such that the cube itself appears entirely white to the naked eye.
Project page: http://julianoliver.com/levelhead